The Drexel Entrepreneurial Game Studio (EGS) is looking for motivated and talented students with a passion for video game development. Our lab has room for students from diverse fields, including, but not limited to: programmers, writers, musicians, visual artists, audio engineers, storytellers, and business entrepreneurs. The only requirement for membership is demonstrated interest in video game development.

The EGS is a multi-disciplinary game development publishing studio formed at Drexel University with a commitment to fostering Philadelphia’s next generation of technology and entertainment entrepreneurs. To that end, student members of the EGS are given access to game development software, one-on-one mentorship, and professional development opportunities through weekly seminars, workshops, and exclusive talks. As a member of the EGS you will be eligible to participate in a game development incubator, an intensive six-to-nine-month project that will culminate in the publishing of a game.

Games built in our studio include SOLE, Fallen Angel, Fling to the Finish, Sons of Ra, and many more.

EGS Spring Term Applications are currently open! Click “Apply!” above to fill out yours! The deadline is April 2, 2021.

If no form appears below, please Click Here.

It’s easy to get involved in the EGS Incubator – you don’t even need to have a game design, just a passion to create games and willingness to work hard. We are looking to mentor teams of 2-5 members that can commit to completing their projects in a 6-9 month development cycle.

Here’s what you need to get started:

1. A Team of 2-5 Members

When building your team, consider your coverage of the skills that will be needed to complete your project: game design, programming, narrative, art, music, testing, marketing, and so on. Look for members that you know will be able to consistently attend meetings and contribute to your project as if it were a part-time job (10+ hours/week). Solo projects or large teams (6+) are not usually recommended, but feel free to talk to Tony or Corey if you feel you may have an exception.

2. A Team Lead

Select a member of your group that will serve as the lead for the project and the team. The team lead should be someone with good communication skills who is willing to devote extra time to the project. The lead will act as the public “face” of the group, delegate tasks, track dependencies, facilitate group meetings, report status, resolve conflicts, and drive the schedule. The team lead will be responsible for organizing (or delegating) the sprint retrospective presentations and will report to Tony each week on group progress.

That’s all you need to start! Have your team lead talk with Corey and we will take it from there, including helping with the initial game concept. Once we get going, each group will eventually set up the following:

3. Area Owners

Everyone in the group should have at least one area of ownership, and all of the areas should be assigned to someone. Area owners are responsible for the execution of their respective aspect of the project:

Design (mechanics, rules, UI, UX, levels, monetization)

Art (art assets, video, music, overall aesthetic)

Development (architecture, code, bugs, IT/tech support)

Marketing (advertising, PR, analytics, press kits, forums/blogs/websites)

4. Game Design

Eventually, each team will write up a clear vision for their project that is updated as the group progresses. The game design will include description of game mechanics and rules, story elements, art specs, as well as scope consideration and risks. Part of the game design will include establishing “pillars” for the design that will codify the team’s vision and establish the intent of the game.

5. Investment Pitch

Each team will create a pitch for their game that will be ready to present at any time and that will adapt as development progresses. This should be a professional and rehearsed presentation that includes applicable media and demos. Additionally, each team should create an “elevator pitch” for the game that can be used to briefly explain their concept.

6. Project Schedule and Budget

The project schedule will be created to track development and team expectations. Though the overall schedule can be vaguely defined, each team will maintain a more precise schedule for the current and upcoming sprint, along with a feature backlog and budgets for their areas.

7. Contract

The team will create an agreement that codifies group expectations and delineates the ownership of the intellectual property created by the group.

1. Do you accept all students who apply for the EGS?

No, we do have a cap on how many students we can accept each semester. You will be able to apply again at the end of each quarter. Likewise, students in the EGS undergo a quarterly review.

2. When are your meetings?

We meet every Wednesday from 6:00-7:00 PM. Expect an additional two to three hours of meetings a week: we offer students lectures, professional development opportunities, and workshop on top of incubator group meetings.

3. Do I have to fill out an application to attend EGS meetings?

Yes, meetings are open to EGS members only. However, the EGS will host lectures and game jams that will be open to the larger Drexel community.

4. Should I apply if I don’t know how to _________?

Yes! Absolutely! All we require is a demonstrated interest in game development and a willingness to learn the skills necessary to develop games.

5. I am a [music production/pre-med/dance/business] major, can I still apply?

Yes! The EGS is a place for interdisciplinary work. We are a part of the ExCITe Center and are particularly interested in marrying arts and sciences in the field of game development.

6. Do I have to know/use/be interested in Unity development?

No. We want people to make all kinds of games using all kinds of mediums and engines. This includes other engines like GameMaker and Unreal, but also programming languages like Inform and Twine. Paper and pen are also useful and powerful game development tools!

7. Can my Incubator team be fewer than two people or more than five?

We believe that dialing down the scope and the size of the team is an important part of choosing a project that can be complete in a six-to-nine month development process. That being said, we never say never. Exceptions are made on a case-by-case basis.

8. Can non-Drexel students be a part of my Incubator team?

It is okay to have offsite collaborators, but the team lead and lab members must be currently enrolled at Drexel.

9. When will I hear back about my application? Are there interviews?

Decisions for are usually made in the first two weeks of the new quarter. Some students may be asked for interviews, though interviews are not a requirement for EGS membership.

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