Sons of Ra

Design Team:

Jeff Mostyn* – Team Lead, Lead Programmer, Design

Mark Hurley* – 3D Generalist, Design Lead

Michael Heffner* – Programmer

Joseph Brown* – UX and Game Designer

* denotes EGS lab membership

Design Concept:

In Sons of Ra, players take on the role of an ancient Egyptian general, commanding vast armies across a war table, and constructing powerful towers that defend their keep. Sons of Ra is a multiplayer tower defense strategy game where players fight against their friends on the same couch and console. Beyond just attacking and defending, players can call upon the awesome powers of the gods to aid them in battle. This blend of tower defense and strategic real-time combat is unlike any other experience currently available on consoles, and its multiplayer-oriented design sets it apart from the crowd.

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