Sons of Ra

Design Team:

Jeff Mostyn* – Team Lead, Lead Programmer, Design

Mark Hurley* – 3D Generalist, Design Lead

Michael Heffner* – Programmer

Joseph Brown* – UX and Game Designer

* denotes EGS lab membership

Design Concept:

Sons of Ra is a two-player competitive tower defense game where players take control of opposing pharaohs in Egypt. Send your armies and build up defenses in a fast-paced strategy game designed for competition between two local or online players. Choose a patron deity and unleash mighty abilities to turn the tide of battle or expand your kingdom to gain a strategic edge. Sons of Ra is all about making quick decisions to stay alive and cut through your opponent. Easy to learn, but hard to master, Sons of Ra encourages the evolution of strategies with each passing round.

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