Still on the Water
Design Team:
Erin Truesdell* – 3D Artist/Head of PR/Executive Director
Sydney Oswald* – 3D Artist/Sound Designer/Creative Director
Christina Lucas* – 3D and Environment Artist
Jimmy Swanick – Programmer
Paul Flack* – Programmer
* denotes EGS lab membership
Design Concept:
Everyone comes to the river for a different reason, and no one leaves without being changed.
Still on the Water is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts and cassette tapes, which can be played during the experience. These tapes’ contents range from solo vocal performances to multi-part audiologues from previous travelers to recordings of friends sitting around a campfire.
Still on the Water is a game about humanity: about our material trappings that reflect something much greater than themselves, about our individual shards of the human experience, and about the fascinating and emotional weight carried in the mundane.