Still on the Water

Design Team:
Erin Truesdell* – 3D Artist/Head of PR/Executive Director

Sydney Oswald* – 3D Artist/Sound Designer/Creative Director

Christina Lucas* – 3D and Environment Artist

Jimmy Swanick – Programmer

Paul Flack* – Programmer

* denotes EGS lab membership

Design Concept:

Everyone comes to the river for a different reason, and no one leaves without being changed.

Still on the Water is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts and cassette tapes, which can be played during the experience. These tapes’ contents range from solo vocal performances to multi-part audiologues from previous travelers to recordings of friends sitting around a campfire.

Still on the Water is a game about humanity: about our material trappings that reflect something much greater than themselves, about our individual shards of the human experience, and about the fascinating and emotional weight carried in the mundane.

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