STILL ON THE WATER
Design Team:
Erin Truesdell* – 3D Artist/Head of PR/Executive Director
Sydney Oswald* – 3D Artist/Sound Designer/Creative Director
Christina Lucas* – 3D and Environment Artist
Jimmy Swanick – Programmer
* denotes EGS lab membership
Design Concept:
STILL ON THE WATER is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts left behind by previous travelers and piece together their stories, guided by a curious cave spirit who poses interesting questions.
STILL ON THE WATER is a game about humanity: about our material trappings that reflect something much greater than themselves, about our individual shards of the human experience, and about the fascinating and emotional weight carried in the mundane.